# Prototyping Interaction

Prototyping is a skill every designer should master because it's the most effective, fast and often cheapest way to make your ideas tangible and tested. In this course, you'll learn to think through and make your design a better experience for your users by sketching, experimenting, creating and testing.

In this six week course, you will be working on a prototype for a concept you’ll develop in the first weeks involving a mobile device. You will explore different types of prototyping, from paper prototypes to a digital prototype and eventually even a physical prototype.

In a world where we have to deal with new technologies on a daily basis, the prototyping process will help you understand the user and the way he or she interacts with these new and existing technologies. Understanding and executing this process will make your design stronger and more valuable to the end user.

What will I learn?

By the end of the course, you know how to incorporate prototyping interaction in your design process. This will not only make your design process more effective, it will also help you gain new insights about the user and the way he or she interacts with your product or service.

What do I need to know?

No prior knowledge is required, but some practical experience in UX design, interaction design and design principles is recommended since the course is covering prototyping for user experience for mobile devices but also physical prototyping. For this you might need a physical prototyping tool (e.g. a Makey Makey, an Arduino or a Touchboard) prior to, or during the course, if you want fully participate in the course exercises.

Course Structure

1. Start it: defining the design challenge & generating an idea

In this chapter, we will explain what design challenge you will be working on for the next six weeks.

Topics: introduction to prototyping interaction, research, idea generation and experience prototyping

Workshop: storyboarding

2. Sketch it: visualizing & paper prototyping

Visualise your idea by sketching and paper prototyping.

Topics: sketching interfaces and paper prototyping

Workshop: paper prototyping

3. Fake it: digital prototyping & tools

Use digital prototyping tools to make your prototype interactive.

Topics: digital prototyping, tools, transitions & gestures, connectivity

Workshop: digital tools

4. Test it: testing with digital prototypes

Testing you digital prototype and iterate on your design.

Topics: user centred design, usability testing

Workshop: testing

5. Make it: physical prototyping

Make a physical object or a maquette, anything that will help you translate your idea from your screen to the physical world.

Topic: model making, rapid prototyping

Workshop: modeling

6. Activate it: making it interactive

Experimenting with your design and test it using your physical prototype.

Topics: Internet of things, hacking stuff, interactive toolkits

Workshop: interactive tools

ENROLL IN COURSE LINK: iversity.org/en/courses/prototyp...-2016

## Lessons hide description |
---|

## PODCAST loading

Please retry in a few days...

####
**Introduction to Probability and Statistics A - UCI**
16 lessons

Description: UCI Math 131A is an introductory course covering basic principles of probability and statistical inference. Axiomatic definition of probability, random variables, probability distribution

####
**Intro to Inferential Statistics**
490 lessons

Inferential statistics allows us to draw conclusions from data that might not be immediately obvious. This course focuses on enhancing your ability to develop hypotheses and use common tests such as t

####
**Intro to Descriptive Statistics**
395 lessons

Statistics is an important field of math that is used to analyze, interpret, and predict outcomes from data. Descriptive statistics will teach you the basic concepts used to describe data. This is a g

####
**Math 1A/1B. Pre-Calculus: Functions and Graphs - UCI**
35 lessons

Description: UCI Math 1A/1B: Precalculus is designed to prepare students for a calculus course. This course is taught so that students will acquire a solid foundation in algebra and trigonometry. The

####
**Introduction to Probability and Statistics B - UCI**
15 lessons

Description: UCI Math 131B is an introductory course covering basic principles of probability and statistical inference. Point estimation, interval estimating, and testing hypotheses, Bayesian approac

####
**Einstein's General Relativity and Gravitation - UCI**
24 lessons

The graduate General Relativity course is taught by Professor Herbert W. Hamber, Ph.D. Description: "Einstein's General Relativity and Gravitation" is taught at UCI as Physics 255. Topics covered: A

####
**Intro to Statistics**
960 lessons

Statistics is about extracting meaning from data. In this class, we will introduce techniques for visualizing relationships in data and systematic techniques for understanding the relationships using

####
**Physics 50: Math Methods - UCI**
75 lessons

Description: Mathematica and its applications to linear algebra, differential equations, and complex functions. Fourier series and Fourier transforms. Other topics in integral transforms. Filmed Sprin

####
**Math 1A/1B. Pre-Calculus: Algebra and Geometry Review - UCI**
51 lessons

This open course provides the student with review of intermediate algebra, geometry, and trigonometry. It is designed for those want to be successful in an introductory college calculus course, but wo

####
**Math of Finance - UCI**
15 lessons

Description: UCI Math 176 covers the following topics: reviewing of tools from probability, statistics, and elementary differential and partial differential equations, concepts such as hedging, arbitr

**TAG Cloud**

**Web Stats**

Active courses: 1,160

Lessons: 27,686

Data: 83 GB

Online: 51 users

News about new courses